![]() I will attempt to show off everything I know about and/or look up, but if you feel I've missed something, feel free to mention it.Īs to why I'm LPing this one, I feel this is one of the very few gems we're ever going to get on the Vita. This will be a very casually paced LP, as the game itself is not very long (I clocked in at around 35 hours my first time through). Update Schedule: I will be aiming at one update every couple of days. And yes, there is a hot spring section in this game, but they get it out of the way relatively early and with minimal pain. This game has some very scenes that I feel, for the most part, are handled more tastefully than in the past. This story is mostly formulaic, but it has some nice twists that I would prefer go unspoiled, and some really awesome characters that don't need to be spoiled that they're gonna be in the party. Don't talk about them, even in the wink wink nudge nudge saynomore style of "OH WAIT TIL YOU SEE THIS NEXT PART" until they've been covered in the LP. Don't spoil characters, plot threads, etc. ![]() Personally, I'm the type of person who would download an undub patch for Abyss, but this game does not suffer unduly for not listening to the voice acting.ĭo not spoil anything about this game. The voice acting is not terrible, and in some places it's actually really goddamned good (notably the anime cutscenes are nicely voiced), but it's still Japanese. This will be a screenshot LP, utilizing the Vita's in-built screenshot function. One of the other faults of this game? The translation just couldn't hide how almost unbearably this game is in places. One of those being that it was on the Vita, which was not well-received outside of Japan. The game was not without its faults once here, however. Thankfully, it was made available on the Playstation Store, because for the physical release it was limited to Gamestop exclusively. A year and a half later, we received it, on November 11, 2014. We pestered Namco representatives at cons. What was different this time, when it came to Hearts R? The West spoke up. Including the 15 flagship titles (one coming in October), out of 38 titles (including a terrible sequel we wished had never happened), there have been localizations of 13 of those. There was even an MMO that closed its servers in 2007. What is that number, you may ask? In addition to 3 Flagship titles that have not been localized to any non-Japanese language, there are 9 Tales of the World entries (out of 10), one game that we're grateful for not receiving (Tales of Tempest, a game so bad that it created the Flagship/Escort split), two fighting games, two fan disks, 6 mobile titles (with one coming in Spring 2015 that likely will not get an English release), and one fully fledged spin-off in the form of Keroro RPG. While we have received most of the Flagship titles (we're still waiting for Tales of Destiny 2, Tales of Rebirth, and Tales of Innocence), we have not gotten localization of a number of Escort titles. This is nothing new for the Tales series. It was originally not going to receive a Western release. Notable for being one of the few times a re-release has changed the characteristic genre name - to Aratana kokoro to deau RPG, or "A New Meeting Between Hearts RPG" - it was released on the Vita only 5 years after its original release in 2008. Released on March 7, 2013, it was constructed out of the Anime Edition because of the CG Edition's low sales, and even more anime cutscenes by Production I.G. Rebuilt from the ground up for the Vita system, it featured completely new graphics, voice acting, and new cutscenes. Tales of Hearts R is a "Re-imagination" of the original game. Those familiar with the Tales series and its unabashedly anime artstyle can probably guess which version of the game did better. ![]() The CG Movie Edition had the cutscenes rendered in CGI by Shirogumi, Ltd., whose CG you may remember from such illustrious titles as Resident Evil: the Darkside Chronicles, No More Heroes, and Armored Core: For Answer. The Anime Edition's cutscenes were done by Production I.G., who you may know from their arguably most famous work the Ghost in the Shell: Stand Alone Complex anime series (and more recently, Attack on Titan, done by Wit Studios, a Production IG subsidiary). Two editions of Tales of Hearts were available in Japan - the Anime Edition and the CG Movie Edition. It all comes down to friendship and the bonds made by friends in the end. If by that name alone you think this game is sort of like a My Little Pony episode. Its characteristic genre name (something unique to the series) is Kokoro to deau RPG, or "A Meeting Between Hearts RPG". franchise, developed by the Namco Tales Studio and 7th Chord and published by Bandai Namco Games for the Nintendo DS on December 8th, 2008. Tales of Hearts is the eleventh flagship installment of the Tales of.
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